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Momboa Valley
Game: Far Cry 2
Release: 06.11.2008
Download: Mirror1
This map was my first try with the Far Cry 2 Level Editor. The goal of this map was to create a jungle setting with a nice morning atmosphere. I created it for the classic deathmatch mode. The player spawns are overall this map and you can find vehicles too.
Mythtec
Game: Half Life 2 Deathmatch
Release: 16.07.2007
Download: Mirror1 | Mirror2
This map was designed vor a competition on mapcore.net. The goal was to create a level within a space of 1024 units with good gameplay and a visually interesting look. I created this level in 1 week and used Half-Life 2 stock content only.
The result of this map is a boxed designed level for 8 Players. I tried to design an aztec style with different floors and the challenge was to create a good and fast gameplay.
Killbox VoodooBenshee
Game: Half Life 2 Deathmatch
Release: 16.03.2007
Download: Mirror1 | Mirror2
This Killbox Map was designed for a Killbox competition on mapping-tutorials.de. The goal was to create a map within 1024 units with interesting look, fast gameplay and intersting killbox style.
The layout of this map is a small industry yard with a ship landing place. I used Half-Life 2 stock content only and it was made for 10 players. All weapons are placed including a funny catapult which drops exploding barrels.
Darktown
Game: Doom 3
Release: 09.04.2006
Download: Mirror1 | Mirror2
This map is set in an old village style and made for 8 players for Doom 3 and for 10 players in its AddOn Resurrection of Evil. The goal was to create a complete different style of all other released custom maps for Doom 3. For this map I created lots of custom textures and built a small arena styled deathmatch map.
The develop time was about 6 months including gameplay tests and realising feedback from the community. For the final polish and the final lighting I got help of a good friend and result is really cool. After release I got really nice feedback from the community. Lots of Doom 3 Mod-Teams wanted to hire me and the german print magazine "PC Action" released darktown in the issue "PC Action 07/2006"
- released in the german game magazine PC Action 07/2006
Oldprison
Game: Half Life 2 Deathmatch
Release: 30.12.2005
Download: Mirror1 | Mirror2
This level took 6 months to develop and some days for gameplay testing. The setting of this map is an old prison ruin and set up for 10 Players. All weapons are placed and you can find lots of stuff to throw someting with the gravity gun.
The layout of this map is an inspiration of the prison level from the game "Mafia". I matched the gameplay layout and created lots of custom textures. After many gameplay tests and polishing the graphics it was time to release the final version.
Akumal
Game: Counter Strike Source
Release: 08.08.2005
Download: Mirror1 | Mirror2
This was my first experience with the source engine. At this time a lot of ugly funmaps growing up too fast and it was bad to see that no one takes more time to build a beautiful map for this gametype. So I tried to create a good looking funmap with lots of custom textures in a arena style. The gameplay is really fast and built for cool 3on3 Team Deathmatch.
Maya
Game: Doom 3
Release: 25.01.2005
Download: Mirror1 | Mirror2
This map was one of the first released Doom 3 custom map with custom textures. Because I love maya settings I decided to create a small deathmatch temple for up to 4 players. This level contains custom textures only and has a nice action gameplay. I got lots of feedback from the community and with the help of them I could finish this as it is.
After release I got a lot of very nice comments about this and it was featured in two different issues of the german game magazine "PC Action". One in the issue "PC Action 7/05" and in the Doom 3 Special Issue 2/05.
- released in german game magazine PC Action 07/2005
- released in german game magazine PC Action Special Issue: Doom 3 2/2005 (view)
Coldera
Game: Counter Strike 1.6
Release: 21.12.2003
Download: Mirror1 | download xmas pack 04
This map was made for an exclusive winter mappack for Counter Strike 1.6. The setting is a village set in a winter/christmas style and I used a lot of custom textures and models. The develop time was about three months and with the help from the community to polish the gameplay, lighting and atmosphere I could finish this as it is now.
- made exclusive for [00] & CS.de Xmas-Pack 03
- 1 year later in [00] & CS.de Xmas-Pack 04 again
Lostworld
Game: Counter Strike 1.6
Release: 05.06.2003
Download: Mirror1 | Mirror2
Info coming soon
- released in CS-Mappack of German Game Magazine Gamestar 03/2004
Stormtrain
Game: Counter Strike 1.6
Release: 20.11.2002
Download: Mirror1
Info coming soon
- released in in CS-Mappack of German Game Magazine Gamestar 12/2003
Dumonde
Game: Counter Strike 1.6
Release: 19.05.2002
Download: Mirror1
Info coming soon
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